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21. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Once more ... mastery ... Are jump freighters affected by "Capital Ships" skill? According to the description, I don't think so. Hence, I'm surprised to see the "Capital Ships" skill within the mastery group "Capital Navigation" starting from mas...
- by Deornoth Drake - at 2013.10.24 19:23:00
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22. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Mastery ... Capital Remote Shield Booster What are Logistics and Tactical Logistics Reconfiguration doing in there? They are required for carriers but nor for Rorquals
- by Deornoth Drake - at 2013.10.13 11:00:00
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23. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Consider the exhumers (max. locked targets 4) Mastery ... Targeting ... (Advanced) Target Management Level V mastery requires Advanced Target Management V really, do you have to be able to handle that many targets with a ship that can handle only...
- by Deornoth Drake - at 2013.10.13 10:58:00
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24. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
My feedback Targeting ... only matching xxx Sensor Compensation Skill should be required for each ship
Navigation ... Micro Jump Drive Operation ... handled already in another post
Navigation ... move Jump Drive Operations into an own g...
- by Deornoth Drake - at 2013.10.12 14:57:00
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25. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
make search & dev post within the forum work for entering strange topics like "[Winter] Marauder rebalancing" ... of course entered without the quotes
- by Deornoth Drake - at 2013.09.28 05:59:00
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26. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
add a checkboxes to each thread to be able to select which posts are visible (dev, gm, csm, rest)
- by Deornoth Drake - at 2013.09.28 05:54:00
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27. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Lexar Mundi wrote: Mining links should not be given special treatment... Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame. We do intend to move...
- by Deornoth Drake - at 2013.08.02 16:17:00
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28. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: snip Primary and secondary attribute concerns: Relax, we thought this over, and this is less of an issue than you think it is Armor: only consists of Intelligence / Memory skills
Electronic Systems: same, I...
- by Deornoth Drake - at 2013.07.04 20:21:00
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29. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
RENAMING SKILLS ... my suggestions Targeting: for the same reasons as above, this skill has been renamed "Basic Targeting".
Multitasking: has been renamed "Advanced Targeting" for the same reasons as above.
SKILL GROUP CHANGES ... m...
- by Deornoth Drake - at 2013.07.03 15:52:00
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30. Sticky:Sanctuary Image Contest Submission Thread Week 1 - in Live Events Discussion [original thread]
http://imgur.com/a/cmCf7 There you go
- by Deornoth Drake - at 2013.07.02 03:59:00
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31. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey wanted to give you guys an update Won't be able to get these posted today. There's a few details we're still ironing out and I spent most of the day designing ENTIRE FEATURES which was really exciting. So hopefully tomorro...
- by Deornoth Drake - at 2013.06.25 17:32:00
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32. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Hacking is fun ... but scattering of contents isn't ... basically I really don't like the scattering at all
- by Deornoth Drake - at 2013.06.25 15:17:00
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33. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys snip... We started with fairly lofty ideas and slowly backed into a more conservative solution, both because of concerns about equality relating to the extra industrials and also because of knowing that more high leve...
- by Deornoth Drake - at 2013.06.24 15:48:00
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34. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Move all the racial industrials to interbus (i.e. excluding the Noctis, ORE Industrial) or maybe split them between interbus and ORE, in addition to the transport ships, freighters and jump freighters. Then interbus can modifiy the ships and give ...
- by Deornoth Drake - at 2013.06.22 06:36:00
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35. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Unforgiven Storm wrote: Deornoth Drake wrote: haulers: racial industrials orca (freighters) Why not simplify hauling skills? Let all be licenced by ORE like the Orca But instead of just two directions you could end up with 12 ... (13 with t...
- by Deornoth Drake - at 2013.06.21 19:19:00
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36. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
haulers: racial industrials orca (freighters) Why not simplify hauling skills? Let all be licenced by ORE like the Orca But instead of just two directions you could end up with 12 ... (13 with the noctis) - ship hauler - ice/ore/gas hauler - scan...
- by Deornoth Drake - at 2013.06.21 18:20:00
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37. Sticky:The new launcher and the web server issues on the 21st of May: FAQ and up... - in EVE General Discussion [original thread]
CCP Atropos wrote: Smoking Blunts wrote: can we still bypass the launcher using the bin folder eve.exe? as I only want the game client on my pc. I do not want some bloated sales tool You can, yes. The old login method still exists for the...
- by Deornoth Drake - at 2013.05.23 21:33:00
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38. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
A little bit of input from a former Rorqual pilot: ********** Capital Industrial Ships skill bonuses: 10% bonus to effectiveness of mining foreman gang links per level when in deployed mode ********** So, whenever you make an adjustment to off-gr...
- by Deornoth Drake - at 2013.05.23 21:24:00
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39. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
Aiko Intaki wrote: Not a fan of this for the following reason: - CCP begins with an arbitrary limit of 1 character training per account. - Players get multiple accounts to circumvent the limitation. - CCP sees this and offers to remove the arb...
- by Deornoth Drake - at 2013.05.15 19:50:00
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40. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
I like it! Why? If you have a alt with a long training in mind, you might be better off with an additional account via subscription. But once that is done and you just want to use it, dual character training is a great way to update it from time ...
- by Deornoth Drake - at 2013.05.15 19:28:00
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